New Scientist Live is the unmissable science festival of the year, offering important talks across 7 stages, with over 150 exhibits and immersive and interactive experiences demonstrating the latest technology of today. ACCESS: VFX, a non-profit organisation, was one of the 150 exhibitors with a stand enjoyed by over 40,000 science lovers, curious children, intrigued parents, teachers and carers. Team Jellyfish Pictures joined ACCESS: VFX on Day 2 in educating the New Scientist Live guests on all things VFX and how STEM skills can lead to careers within the industry.
As a proud member of ACCESS: VFX, Jellyfishers Gemma Nesvik and Tessa Waldock showed our support with other members from Escape Studios, Framestore, Blue Zoo Animation, The Mill and more to promote the goals of the association. It was great to see enthusiastic children running towards the stand to play with, Mill, the motion-controlled monkey that follows your hand movements over an infrared scanner. Capturing their interest early-on we spoke one on one with attendees, discovering their interests and educating them on how Mill was brought to life in Unreal Engine. Revealing to them that Mill was built in the same software as Fortnite increased their curiosity further. Visitors also had a chance to unleash their imagination and have a go at creating a 3D modelled character using Blender. It was encouraging to see how quickly they picked up the software and lovely to hear their plans on downloading Blender when they got home.
When our team weren’t sharing their industry knowledge on the world of VFX, they got the chance to explore the ExCel centre to see some of the immersive experiences and fascinating science and technology stands on offer. The centre was split into 5 zones: Cosmos, Human, Earth, Technology and Engineering and in the zones, you could find anything from liquid nitrogen ice-cream made by school children to a huge 3D replica of the Moon with a once-in-a-lifetime opportunity to find out what it smells like!
Seeing the positive reaction from children and adults and having the opportunity to meet employees from other VFX studios is one of the many reasons as to why we have joined forces with ACCESS: VFX. We believe in their mission and it was a wonderful result to see so many of the ACCESS: VFX tote bags and badges being worn around the festival. We look forward to what 2020 has to offer!