Jellyfish Pictures Animation & VFX Studio Goes Global
The big announcement is finally here! After years of investing in our pioneering tech, Jellyfish Pictures has expanded its operating model to access talent across the world. We have broken down the barriers and are unleashing Jellyfish Pictures to the globe. Having been at the forefront of virtual and cloud technologies within the animation and VFX industry since 2015, opening the world’s largest virtual studio at the end of last year, we were ready to move on to our next stage of development.
Our new way of working means we can access talent anywhere in the world without investing in studio spaces. Artists are able to work from their own home whilst maintaining the same experience with their teammates as if they were in the studio. This new model has already been implemented with new starters joining from Israel, India, North America, Finland, Canada, Spain and Réunion.
Jellyfish Pictures’ IT infrastructure is housed off-site and utilises the Azure backbone to set up hubs all over the world, which connects back to our tier one data center in the UK. All content resides on PixStor, Pixit Media’s software-defined storage solution. Using its dynamic data manager Ngenea, integrated with pipeline tools and Azure, files are distributed across creative hubs quickly and securely. Artists access their content from PixStor running in the cloud hub, which guarantees their performance requirements are always met. When completed, files automatically move back to the UK datacenter.
Data never leaves the secure Azure hub, with pixels streamed to artists’ monitors via an encrypted streaming session over Teradici PCoIP technology. Data cannot be downloaded shared or accessed, remaining fully compliant with TPN protocols and the stringent security measures withheld in the physical studios.
To further strengthen the global operation, Jellyfish Pictures’ review tool, which extends to the public cloud, allows clients to review content seamlessly in 4K. No matter where they are based in the world, both client and artist can share the same screen, updating and annotating in real-time.